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Level 11: Airdrops & Points, Attention & Risk: Consumer vs DeFi
On Differences in DeFi and Consumer Crypto; Flywheels & Funnels, Villages & Citadels II
Jun 21
•
Ryan Foo
2
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Level 11: Airdrops & Points, Attention & Risk: Consumer vs DeFi
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May 2024
Level 10: Web3 Gaming Thesis -- Web3's Barbell Impact on Gaming
Web3 will bifurcate gaming into indie '1000-true-fans', and build the next gaming giants
May 28
•
Ryan Foo
2
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Level 10: Web3 Gaming Thesis -- Web3's Barbell Impact on Gaming
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October 2022
Level 9: Factory NFTs, & Recourse after Hacks/Scams
Factory NFTs are uniquely positioned for recourse
Oct 2, 2022
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Ryan Foo
4
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Level 9: Factory NFTs, & Recourse after Hacks/Scams
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September 2022
[Guest #1] Crafting Mechanism Design (Parallel and Sequential Crafting)
Case study of the crafting events Lunacian Express & Lunacian Summer in Axie Infinity
Sep 8, 2022
•
Harang Ju
4
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[Guest #1] Crafting Mechanism Design (Parallel and Sequential Crafting)
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July 2022
Level 8: Sustainable Web3 Game Economies is a Cursed Problem
We should aim for long-lived games & monitoring economic relevance of assets
Jul 7, 2022
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Ryan Foo
21
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Level 8: Sustainable Web3 Game Economies is a Cursed Problem
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May 2022
Level 7: We Expect Too Much From Blockchain Games
Fun, Price, Funding, Blockchain, Accessibility: Adjusting Your Expectations
May 23, 2022
•
Ryan Foo
11
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Level 7: We Expect Too Much From Blockchain Games
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December 2021
Sidequest #1: Evaluating Blockchain Game Investments -- Immersion
It is not enough to look at the trailers, the metrics, and even the total sales
Dec 26, 2021
•
Ryan Foo
21
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Sidequest #1: Evaluating Blockchain Game Investments -- Immersion
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October 2021
Level 6: How Conflict & Friction Drives Gameplay: Learning, Digital Scarcity & Narrative
Using the blockchain to create conflict, friction, challenge, and adventure. Diablo 2 Resurrected, Leeroy Jenkins, and Star Atlas
Oct 1, 2021
•
Ryan Foo
16
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Level 6: How Conflict & Friction Drives Gameplay: Learning, Digital Scarcity & Narrative
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September 2021
Level 5: Axies: Smooth Love Potion Machines, & Play and Earn's Social Contract
Two questions you must ask in any play-and-earn game, and the social contracts that play-and-earn game developers sign.
Sep 10, 2021
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Ryan Foo
16
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Level 5: Axies: Smooth Love Potion Machines, & Play and Earn's Social Contract
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2
August 2021
Level 4: Funding, Freedom, Free Guy: The Creator Economy
Funding projects, goods, and creators: Crypto Raiders, Animetas
Aug 24, 2021
•
Ryan Foo
10
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Level 4: Funding, Freedom, Free Guy: The Creator Economy
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Level 3: Diablo II, Lessons for Game Economy Design, and the Importance of Nomenclature
Player Classification, Evaluating Game Economies, Stones of Jordan, Play-and-Earn, and the importance of names
Aug 9, 2021
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Ryan Foo
16
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Level 3: Diablo II, Lessons for Game Economy Design, and the Importance of Nomenclature
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1
July 2021
Level 2: Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives
A glance into Game Monetization & how to keep games running
Jul 29, 2021
•
Ryan Foo
17
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Level 2: Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives
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