Metaversus

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Level 1: Introducing Metaversus

metaversus.substack.com

Level 1: Introducing Metaversus

How to get started in Play-To-Earn, crypto gaming, and presenting a new frame for value and ownership

Ryan Foo
Jul 22, 2021
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Level 1: Introducing Metaversus

metaversus.substack.com

Welcome to Metaversus.

Metaversus is a commitment to investigating the play-to-earn and play-and-earn phenomenon, and to study the implications on play, and how work, play, and gaming intersect.

Metaversus is a portmaneau of meta and versus and a play on metaverse.

Meta: self-referential, referring to an ability to zoom out. See: metaphysics, metagame.

Versus: incorporating a competitive element into these video games, yomi to create a constant state of flow, progression and challenge.

And finally, Metaverse is the sum of all virtual spaces, and crypto-games are the first of many games to allow value transfer across those spaces.

On Metaversus, we’ll write guides to orient ourselves around Play-To-Earn, Play-And-Earn and how it compares to other monetization models, what this means for video gamers (on all platforms, starting from the web), and what this means broadly for value transfer.

We’ll bring a multidisciplinary lens to analyzing the metaverse. We’ll adopt a game designer’s frame. We’ll dive into discussions of cryptocurrency and crypto-economic incentives, philosophy around NFTs, monetization models for games, and how one can get ahead of the trend of Play-To-Earn and Play-and-Earn games.

The goal of Metaversus will be to help bring in 100,000 new users into this era of gaming, and to help set out a more equitable blueprint for video game monetization.

Live Posts:

Metaversus
Level 4: Funding, Freedom, Free Guy: The Creator Economy
All the ways we have of funding video games kind of suck in different ways. But they’re what we are used to. They’re the water we swim in. Some provide enormous barriers to entry & lock in. A lot of them don’t give creators what they deserve. People have been asking since the start of crypto: what’s our killer app…
Read more
2 years ago · 2 likes · Ryan Foo
Metaversus
Level 3: Diablo II, Lessons for Game Economy Design, and the Importance of Nomenclature
Stay a while and listen. There’s many lessons from Diablo II for any game economy designer. Diablo II is an action, hack-and-slash, dungeon-crawling, RPG, which remains popular today. It lives on in Path of Diablo (a Diablo II private server), and Diablo III. Also, Blizzard will launch Diablo II: Resurrected next month, which looks amazing. L…
Read more
2 years ago · 2 likes · Ryan Foo
Metaversus
Level 2: Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives
Axie Infinity has been making headlines in the news cycle for a variety of reasons: its token’s price action, how it creates work for people globally and its incredible profit surge, surpassing revenue from both Ethereum and Bitcoin combined. (84.9 million USD in funds for its treasury…
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2 years ago · 4 likes · 4 comments · Ryan Foo

Planned posts include:

  • Dipping into The Metaverse

  • Game Monetization Models: Free to Play, Premium and Play to Earn

  • A study of Virtual Economies (Diablo II, World of Warcraft, EVE Online)

  • Axie Infinity and Play-to-Earn

In the meantime, tell your friends!

I write more on crypto, game design & development at ryanfoo.com (he/him)

Twitter: @0xRyze

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Level 1: Introducing Metaversus

metaversus.substack.com
2 Comments
Lazlo
Nov 10, 2021

👏👏 Here before you’re famous

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PKT
Feb 13, 2022

Starting to read this just now, really excited! Thanks for the content!

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