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Level 8: Sustainable Web3 Game Economies is a Cursed Problem
We should aim for long-lived games & monitoring economic relevance of assets
Jul 7, 2022
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Ryan Foo
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Level 8: Sustainable Web3 Game Economies is a Cursed Problem
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Level 11: Airdrops & Points, Attention & Risk: Consumer vs DeFi
On Differences in DeFi and Consumer Crypto; Flywheels & Funnels, Villages & Citadels II
Jun 21
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Ryan Foo
2
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Level 11: Airdrops & Points, Attention & Risk: Consumer vs DeFi
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Level 10: Web3 Gaming Thesis -- Web3's Barbell Impact on Gaming
Web3 will bifurcate gaming into indie '1000-true-fans', and build the next gaming giants
May 28
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Ryan Foo
2
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Level 10: Web3 Gaming Thesis -- Web3's Barbell Impact on Gaming
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Level 9: Factory NFTs, & Recourse after Hacks/Scams
Factory NFTs are uniquely positioned for recourse
Oct 2, 2022
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Ryan Foo
4
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Level 9: Factory NFTs, & Recourse after Hacks/Scams
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[Guest #1] Crafting Mechanism Design (Parallel and Sequential Crafting)
Case study of the crafting events Lunacian Express & Lunacian Summer in Axie Infinity
Sep 8, 2022
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Harang Ju
4
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[Guest #1] Crafting Mechanism Design (Parallel and Sequential Crafting)
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Level 7: We Expect Too Much From Blockchain Games
Fun, Price, Funding, Blockchain, Accessibility: Adjusting Your Expectations
May 23, 2022
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Ryan Foo
11
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Level 7: We Expect Too Much From Blockchain Games
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Sidequest #1: Evaluating Blockchain Game Investments -- Immersion
It is not enough to look at the trailers, the metrics, and even the total sales
Dec 26, 2021
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Ryan Foo
21
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Sidequest #1: Evaluating Blockchain Game Investments -- Immersion
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Level 6: How Conflict & Friction Drives Gameplay: Learning, Digital Scarcity & Narrative
Using the blockchain to create conflict, friction, challenge, and adventure. Diablo 2 Resurrected, Leeroy Jenkins, and Star Atlas
Oct 1, 2021
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Ryan Foo
16
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Level 6: How Conflict & Friction Drives Gameplay: Learning, Digital Scarcity & Narrative
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